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Homeworld: Deserts of Kharak 1.3 Tactical Combat And Sci-fi Strategy Game

Homeworld: Deserts of Kharak 1.3 Tactical Combat And Sci-fi Strategy Game


A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game. Crafted by Blackbird Interactive, a studio founded by veterans of Homeworld and Company of Heroes, Homeworld: Deserts of Kharak takes players to the deserts of Kharak where danger lurks over every dune. In Deserts of Kharaks campaign, an anomaly is discovered deep in the southern desert. An expedition is sent, but the story is not that simple. Discover the story of Rachel Sjet as she leads her people on a quest to find their destiny in an exciting campaign. Take control of fleets of land and air vehicles from nimble light attack vehicles to massive heavyweight cruisers built to conquer the desert. Fight your way across massive dune seas, deep craters, and hostile canyons in sprawling maps all in unprecedented fidelity and scale. Position your fleet to take advantage of the high ground or create ambushes across dune lines in terrestrial combat. Attack your enemies resource operations, or assault their military head-on. Meaningful choices in resource management, fleet composition, and technology research directly impact your chances of survival. Compete online solo or with friends in a variety of game modes, including ranked play, to rise through the ranks and become the most powerful Fleet Captain on Kharak. : Version 1.3: Tactical Pause is a feature that has become quite polarizing in the world of RTS games. Many people argue that tactical pause undermines the concept of real time strategy. However Tactical Pause has always been a part of the Homeworld franchise, and people expect it to feature in any Homeworld game. Its absence was a mistake which has now been rectified. The player can now pause the game in the single player campaign and in skirmish games using the P key. During tactical pause players can issue combat, movement, and build commands to units which will be carried out once the game has become unpaused. There is audio feedback for any commands issued while paused, with visual feedback confirming the commands once the player unpauses the game. Like all hotkeys, the Pause hotkey P is configurable by editing the custom.dokhotkeys file found in the backup and cloud files in the Deserts of Kharak Steam folder It was also important to us to improve the AI in Patch 1.3.0 to improve the single player skirmish and multiplayer experience. It was common for a skilled player to easily beat 2 or sometimes even 3 Hard AIs single-handedly. While the AI is skilled at applying early pressure and capturing artifacts, it would often run out of resources and stop building units in the middle of the game. The following two changes have been made to improve this issue. Hard AI Resourcing We have altered Hard AI resource harvesting to increase the rate at which they collect resources while slowing the rate at which they deplete resource nodes. This will improve how the AI scales into the late game in skirmishes and in multiplayer games, as they will no longer run out of resources and stop producing units halfway through the game. Easy and Normal AI remain unchanged in this respect. AI Air Sorties AI Air Sorties no longer prioritize targeting Salvagers, Carriers and Support units over combat units. This change will improve the effectiveness of AI air units both offensively and defensively.This change impacts Easy, Normal and Hard AIs. OS X 10.10.5 or later


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